Make sure to leave SCVs near your tanks and bunkers to perform repairs 'cause they'll need them constantly.Īdd a tech reactor to your starport as well and pump out Banshees. Also send Siege tanks onto the upper platform where the artifact is-from that platform, they can overlook the main paths leading into your base and tag incoming zerg way early. You want to set up myriad Siege tanks just behind your bunkers on the borders of your base. Quickly add a reactor to your barracks to start pumping out Marines to fill the bunkers, and add a tech lab (or tech reactor if you've got the upgrade) to your factory so you can also produce Siege tanks rapidly. Start by putting your SCVs to work and building additional bunkers near the two main entrances of your base-there's a northeast entrance and a western entrance you'll have to defend. This mission is all about throwing up a massive defense and hunkering down while the on-screen meter fills up to end the mission.
You've got to defend the artifact, neatly located atop a platform at the north end of your base. For this mission, we're focusing primarily on bunkers, siege tanks and Banshees. Also be sure to beef up your units in the armory with whatever credits you've got left. For the final research bonuses, we strongly recommend the protoss tech reactor and the zerg hive mind emulator. If you've got any protoss or zerg research credits left over, put 'em to use and do some research. Hey you! This is the last mission in the game. Still, some of the same strategies apply.
This walkthrough is written assuming you chose to "attack platform," 'cause that's what we did. If you chose to "sabotage tunnels" you'll have to deal with flying Mutalisks in this final "All In" mission, or if you chose to "attack platform" you'll have to deal with myriad Nydus worms. This mission varies slightly, depending on the choice you made for the previous mission.